Run, Mythic Prey, Run

Introducing... gnomes?

Klahr and Simon invited Nous to join them at the Cherry Pit for a night of frolicking abandon. It was bubbles night. A rather large number of little people have discovered the joys of S&M. Finding Knuj in the giant bubble machine was surprising enough. When he vanished, the three went searching. Sensing pain, Klahr found Knuj fighting multiple small guys that had flat tails, horns, and a nasty disposition that seemed to go perfectly with their tiny daggers.

Fight, fight, fight. Party wins with a few scrapes and discovers a few things about each other’s powers.

Learning a few tidbits about Knuj, the party ask him to be their mentor while they try to figure out this new part of reality they’re playing in.

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